![]() that’s kinda what we all signed up for, something different than the care-bear style MMORPGs that are out now. That’s UO though, it’s a staple of the game, it’s brutal and hardcore. Is this game fun because we can be assholes? My thoughts are left more to the philosophic side as opposed to the server, but I think they nailed it on the server side. Overall, I wonder if there is a way for us to be less of assholes through game mechanics. If I continued playing I would make a dungeon crawler with a pretty crazy build. If you are in the dungeon, spawn is so crazy I found it easier to not actually fight, it's who can withstand spawn attacks. It's an asshole way of playing, but seems standard here, and if we don't do it, eqms will probably do it. Try bag shit you looted and give it to a hidden character, not many people (if any) reveal, especially if you stealth. Then it turns into group vs group pvp if you retaliate, which is more about who can lure more shit to the fighting spot. However, with the big crowd, if you do die you will be dry looted in less than a minute. The dungeons are crowded, but spawn rate is pretty fast. The tank mage is effective, but I think more for 1v1 (which is less common from my experience). In turn, builds were not as effective as I (and others) assumed. I know it's possible, and people do it, but the majority of things operate by a group. I think the idea of solo play is now only in memories. I did see more reds than I expected for so early in the server, and I was told the penalties are high, but I encountered quite a few still. We greif and like to be assholes (myself included) and that is one thing that I think will limit the server potential. However, the culture among us UO players is somewhat toxic. I checked out uo Outlands, I am impressed by the shard, amazing map and new content. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |